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Showing posts with label Nvidia. Show all posts
Showing posts with label Nvidia. Show all posts

Thursday, June 2, 2022

6/02/2022 03:22:00 PM

Nvidia RTX 4090: Everything we are familiar with Nvidia next lead illustrations card

Nvidia RTX 4090: Everything we are familiar with Nvidia's next lead illustrations card

Nvidia RTX 4090: Everything we are familiar with Nvidia next lead illustrations card


What do we anticipate from the reputed Nvidia RTX 4090?

The Nvidia RTX 4090 is perhaps the most expected realistic card dispatches in memory, as bits of hearsay around the handling endlessly power (requests) of the cutting edge BFGPU have gamers wherever salivating.

The current-gen RTX 3090 was quite possibly the most noteworthy realistic card we'd at any point seen when it was sent off, and even with the somewhat more impressive Nvidia RTX 3090 Ti being the ongoing leading figure for Nvidia at this moment, we'd, in any case, contend that the Nvidia RTX 3090 is the best illustrations card around as far as execution to-cost proportion (however it truly does truly stretch the boundary of what a satisfactory price tag for even a top-notch designs card is).

The RTX 4090, as would be considered normal to be an enormous jump over what even the RTX 3090 Ti can do, will be one of the main items dispatched the entire year, in all honesty, as it will be our most memorable authority take a gander at Nvidia Lovelace, Nvidia's new shopper designs card engineering.

As the replacement to Nvidia Ampere, Lovelace was initially remembered to be to a greater degree a mid-cycle revive instead of an all-out design jump, however, bits of gossip proliferate that Nvidia has taken a different path from its unique arrangement and is holding back nothing an engineering upgrade, making the RTX 4090 send off all that really energizing.

Nvidia has stayed quiet about quite a bit of this, nonetheless, so there's not a ton we know without a doubt. In any case, we've arranged all that we've caught wind of the Nvidia RTX 4090 to assist with staying up with the latest on every one of the most recent bits of gossip, hypothesis, and examination about the up and coming age of Nvidia's lead illustrations processor.

Nvidia RTX 4090: Cut to the pursuit

  1. What's going on here? Nvidia's next leader designs card
  2. When will it be free? It could send off when August 2022
  3. What will it cost? Given expansion, logical somewhat higher than the RTX 3090

Nvidia RTX 4090: Release date

Nvidia RTX 4090: Everything we are familiar with Nvidia next lead illustrations card

Spilled pictures of the RTX 4090 Ti

In May 2020, the primary Ampere GPU to be reported - the Nvidia A100 GPU - was divulged to assist designers and researchers with chipping away at COVID 19 exploration (in addition to other things), yet that was a server farm and distributed computing stage, not a shopper GPU.

The Nvidia RTX 3080 was sent off a while later, with the Nvidia GeForce RTX 3080 sending off first on September 17, 2020, trailed by the Nvidia GeForce RTX 3090 on September 24. The Nvidia GeForce RTX 3070 was delivered on October 28, 2020.

This time around, we're expecting the Nvidia RTX 4090 to send off first, conceivably when August 2022, which ought to then be followed up by the RTX 4080 and the RTX 4070 in September and October, separately.

Nvidia RTX 4090: Price

Nvidia RTX 4090: Everything we are familiar with Nvidia next lead illustrations card

The Nvidia RTX 4090 cost is a huge obscure right now. The RTX 3090 appeared at $1,499 (£1,399, AU$2,100) for the Nvidia Founder's Edition, with other AIB accomplices presenting extra highlights like bigger fans or RGB components that raised the cost much further.

Furthermore, that was only the MSRP. With regards to the real followed through on cost, in any case, these costs were much of the time way over the MSRP because of conversion of store network deficiencies adding to expansion and the extreme interest for cutting edge illustrations cards rousing opportunists to utilize multitudes of bots to purchase up accessible stock and exchange it at swelled costs on the web.

And afterward, there were the cryptographic money mining activities that would purchase up whole stockrooms of illustration cards that would somehow have been purchased by gamers.

All of this added to the RTX 3090 selling for much more than anybody had expected. Will past be the preface for the RTX 4090? It's difficult to say, truly. We expect the RTX 4090 to be an over-the-top expensive design card, undeniably, yet the amount of this powerful coincidence around the RTX 3090 will in any case be around to influence the cost of the RTX 4090 is impossible to say as of now.

Cryptographic money costs have dove lately, driving down interest for very good quality design cards from crypto miners, so that vertical tension on costs isn't as strong. And keeping in mind that the chip lack is still a lot of an issue, it struck just a little ways off of the Ampere and AMD RDNA 2 send-offs, so those illustration card line-ups were not ready for the chip mash of 2020 and 2021.

It's 2022, be that as it may, and presently the chip lack is fairly heated in. Nvidia has known what the chip circumstance resembles and had the opportunity to plan for it in a manner it couldn't before with the RTX 3090.

Nvidia RTX 4090: Specs

Nvidia RTX 4090: Everything we are familiar with Nvidia next lead illustrations card

Concerning devious profiteers...well, there's very little anybody can do about the human drive toward swindling outsiders for benefit, however, there will probably be much more stock accessible this time around to make it undeniably less productive to attempt to purchase up the huge number of dollars in designs cards with the expectation of exchanging them at a half premium (or more).

This focuses to a more unassuming cost increment from the overall inflationary climate we're in. While it is not yet clear, it would be awesome to assume Nvidia saved the cost for the RTX 4090 in accordance with the RTX 3090.

Considering that we have nothing official on the RTX 4090, the insights regarding its all specs are more similar to hypothesis than reality.

What we can say is that this is very likely going to be a monster of an illustration card, and we don't simply mean as far as edges each second. In the event that the bits of hearsay are valid, this should be known as the Nvidia Tarrasque(opens in new tab) considering how much power it is normal to consume.

With a TGP (Total Graphics Power) of 600W, this part alone may be the most eager for power shopper PC part of all time. This is sufficient ability to run the absolute best gaming PCs around, and we're not talking simply financial plan frameworks, by the same token.

This much power utilization possibly appears to be legit if the Nvidia RTX 4090 is however strong as some seem to be guaranteed, which is anyplace from two times to multiple times as quick as the RTX 3090.

Honestly, the RTX 3090 can run Cyberpunk 2077 at 4K on its most elevated beam followed settings with DLSS off and get upwards of 30 FPS, which is as yet playable, in the event that not great. Turn DLSS on and it is the main designs card that gets an opportunity of moving toward 60 fps with those settings, getting as high as 52 fps, being topped simply by the RTX 3090 Ti's 57 max fps.

Presently saying that an illustrations card is two times as quickly doesn't imply that this will make an interpretation of straightforwardly into multiplying your fps in some random game, yet at just two times the speed, the RTX 4090 (with DLSS on) ought to effectively clear 60 fps and perhaps arrive at 80 fps on the off chance that these reports are valid. That is some significant gaming execution, and it would be what we'd expect assuming you almost multiplied the TGP of the RTX 3090(opens in the new tab), which has a TGP of 350W.

When we draw nearer to send-off, we'll probably begin to hear more about the center counts and clock speeds, however, at the very least, this ought to be the greatest design card send-off of the year.




Wednesday, January 13, 2021

1/13/2021 12:41:00 PM

Nvidia graphics card lineup just got an entire lot more confusing at CES 2021

Nvidia's graphics card lineup just got an entire lot more confusing at CES 2021

Nvidia's graphics card lineup just got an entire lot more confusing at CES 2021


Don't worry, we will help

At CES 2021, Nvidia launched a good range of graphics cards, both for laptops and even a replacement Ampere desktop graphics card: the Nvidia GeForce RTX 3060. one among the large things I noticed, however, is that a few of the SKUs now have an inflated VRAM spec, and it quite makes the whole Nvidia RTX 3000 lineup a touch confusing. 

At the top-end of the new mobile stack you've got the RTX 3080 with 16GB, but the RTX 3080 for desktop has 10GB. Similarly, the Nvidia GeForce RTX 3060 has 12GB of VRAM, while the RTX 3060 Ti – a graphics card that ought to be more powerful and is 20% costlier – has less VRAM at 8GB. 

This ultimately comes right down to the restrictions of the 192-bit memory bus that the RTX 3060 is meant around, instead of the 256-bit bus of the RTX 3060 Ti. But it does make this graphics card a touch confusing to the typical consumer.

Let's talk memory


When Nvidia announced the RTX 3060, it highlighted the 12GB of video memory and therefore the 13 shader TFLOPs, but overlooked most of the core specs. Well, luckily, Nvidia has now posted those on its website. 

The Nvidia GeForce RTX 3060 has 3,584 CUDA cores, with a lift clock of 1.78GHz. For comparison's sake, the Nvidia GeForce RTX 3060 Ti has 4,864 CUDA cores, with a lift clock of 1.67GHz. 

However, the foremost eye-catching difference here comes right down to memory. The Nvidia GeForce RTX 3060 is made around a 192-bit bus, down from the 256-bit bus on the RTX 3060 Ti. meaning Nvidia basically had to settle on between 6GB and 12GB of VRAM on the RTX 3060. which comes right down to how VRAM works. 

Each chip of GDDR6 memory features a total data path of 32 bits, which suggests that a GPU with a 192-bit bus has got to use six GDDR6 chips. These chips are available either in 1GB or 2GB variations, which is why the limitation of 6GB or 12GB exists in the first place. 

This also helps explain why the mobile version of the RTX 3080 has 16GB of VRAM, while the desktop version remains limited to 10GB. Nvidia hasn't released the complete specs of the RTX 3080, but we reached bent Nvidia for clarification. We were told:

"The RTX 3080 laptop GPU is that the flagship model within the laptop lineup. As a flagship, we make it as feature-rich as possible, including the supply of 16GB for those that want the very best possible specs a laptop could support"

Nvidia also clarified that the RTX 3080 on mobile does have a 256-bit memory bus, which suggests by an equivalent logic that it might be limited to either 8GB of VRAM or 16GB. 

To Nvidia's credit, it's like when it visited design both of those GPUs, it opted to use the restrictions of the memory interface to a minimum of attempt to give more value to consumers, instead of limiting the mobile RTX 3080 to 8GB or the RTX 3060 to 6GB, albeit doing that might avoid some confusion. 

Nvidia CES 2021


While Nvidia's decisions about these upcoming GPUs make tons of sense, we will not help but believe someone that's on the marketplace for a graphics card who won't be versed within the world of computing hardware. You see two graphics cards on the shelf, one is that the RTX 3060 Ti and therefore the other is that the RTX 3060. The names on the cards are so similar – the RTX 3060 has more memory and it's cheaper, so it isn't hard to imagine that somebody will pick it up thinking they're getting the higher value. 

But because Nvidia seems to be targeting an equivalent general audience because the GTX 1060 – namely, 1080p gamers – it is vital to notice that a graphics card with 12GB of VRAM probably won't make plenty of difference over an 8GB card at that resolution. There's something to be said about future-proofing a card, and that we get that, but 8GB of VRAM is probably going getting to be quite enough for 1080p gaming for years to return.

Because the RTX 3060 Ti has 35% more CUDA cores than the RTX 3060, alongside that wider memory bus, it's likely getting to be significantly faster in most games. However, please confine in mind that we've not tested the RTX 3060 yet, so we do not really know what the performance will appear as if within the world.

However, it's getting to be fun to ascertain exactly where this card stacks up within the marketplace, and what the simplest graphics card will ultimately be for people trying to find strong 1080p performance. One thing is obvious, though: aftermarket graphics card manufacturers are getting to need to find how to form the differences between the RTX 3060 Ti and RTX 3060 more clear to consumers.



Wednesday, June 24, 2020

6/24/2020 03:30:00 AM

Is Nvidia performing on new budget graphics cards to hit AMD where it hurts?

Is Nvidia performing on new budget graphics cards to hit AMD where it hurts?


Budget battlefield

While we’re all eagerly awaiting the reveal of the high-end Nvidia RTX 3080 graphics card, which can likely blow us all away later this year, it seems that Nvidia is additionally planning on updating its GTX 1650 range of affordable cards – likely during a bid to attack arch-rival AMD during a market it’s usually strongest in.

You see, while Nvidia is that the undisputed king of high-end and enthusiast GPUs, when it involves budget and cheaper graphics cards, AMD is gaining market share. The budget and mid-range markets are huge, so it is sensible that Nvidia wouldn’t want to neglect them and permit AMD to dominate there.

The rumors emerge from a post on the AIDA64 website which mentions to previously-unannounced variants of the affordable Nvidia GTX 1650 – the GeForce GTX 1650 TU116 and GeForce GTX 1650 TU106.

These would apparently join last year’s GeForce GTX 1650 and therefore the GeForce GTX 1650 GDDR6.

New silicone

If the post is correct, it means Nvidia might be getting to release a GTX 1650 using the TU116 die, which is found within the likes of the GTX 1650 Super and GTX 1660 Super. this might bring a transistor count of 6.6 billion, compared to the 4.7 billion of the prevailing GTX 1650 GPUs.

Meanwhile, the second new GTX 1650 will apparently use the TU106 die, which is especially interesting as that’s the die found within the likes of the RTX 2060 Super and RTX 2070 – two costlier GPUs from Nvidia that feature Tensor and RT cores for advanced ray tracing lighting effects, which are usually exclusive to Nvidia’s RTX 20-series GPUs.

If there's getting to be a GTX 1650 model with the TU106 die, does meaning Nvidia is bringing ray tracing to a reasonable GTX GPU?


We’re not too sure, but stranger things have happened. If these rumors are true, then as Tom’s Hardware points out, it might be Nvidia clearing out excess dies and leftover silicone.

If Nvidia can use those dies to return up with products to hit AMD where it hurts – within the budget and affordable market – then all the higher.




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Tuesday, January 8, 2019

1/08/2019 07:25:00 PM

Graphic Cards: Nvidia RTX mobile graphics bring ray-tracing to gaming laptops at last

Gaming laptops just got a major power boost


During its exhaustive CES 2019 press conference, Nvidia finally pulled the curtain back on RTX graphics for laptops. Nvidia already has several options in terms of performance available, and every gaming laptop maker is on board.

A whopping 40 gaming laptop models are launching with the new graphics inside starting January 29. "RTX notebooks are available from every OEM in the world," Nvidia CEO Jensen Huang said on stage.

This new line of graphics processors for laptops includes Nvidia's storied Max-Q design for thin-and-light frames as well as chips that aren't far from their desktop counterparts in terms of power. Of those 40 total new RTX laptops, 17 – nearly half – are Max-Q designs.

Which RTX graphics can you get in a laptop?


Nvidia is issuing several versions of RTX graphics for laptops. For the entry-level, RTX 2060 laptops are available, as well as 2070 and 2080 iterations for the mid-level and high-end, respectively.

And, 'high-end' is the right word to describe it: the RTX 2080 for laptops outperforms the desktop-grade GTX 1080, according to Nvidia.

For fans of Ultrabook-like gaming laptops, Nvidia will have thinner and slightly lower-power Max-Q designs for the RTX 2070 and 2080, too.

This announcement brings the power of ray tracing and machine learning in computer graphics rendering to laptops. Of course, what that ultimately means is even more realistic and visually engrossing games.
1/08/2019 04:39:00 PM

HP updates Omen 15 laptop, Omen Obelisk desktop with Nvidia RTX graphics

Bringing an Omen into the next generation


At CES 2019, gaming laptops are the stars of the show, and HP wasn't going to let everyone else have all the fun. The biggest PC manufacturer announced the HP Omen 15 gaming laptop, refreshed with Nvidia RTX graphics.

After completely redesigning the HP Omen 15 to include 8th-generation Coffee Lake processors last year, the 2019 model is essentially a refresh to include the latest Nvidia Turing graphics.

It still includes the same Intel Core i7-8750H processor, 16GB of RAM, 128GB SSD and 1TB hard drive as last year's model. But, with an upgraded Nvidia GeForce RTX GPU that should make running games on its 15.6-inch FHD (1,920 x 1,080) display a breeze.

You'll also have the option to upgrade the laptops display to a whopping 240Hz refresh rate, starting in June. However, HP hasn't released pricing information on this upgrade.

The HP Omen 15 is expected to release in February, starting at $1,369 (about £1,080, AU$1,930).

The two towers


HP knows there's still a lot of life in the best gaming PCs, and it has refreshed its Omen Obelisk desktops with 9th-generation Intel Coffee Lake Refresh processors and Nvidia Turing graphics.

Users will be able to opt for either the HP Omen Obelisk 875 1010 or 1020. The former features an Intel Core i7-9700K and an Nvidia GeForce RTX 2080, bumped up to an Intel Core i9-9900K and an RTX 2080 Ti for the latter. Both models feature the same 16GB of RAM and 512GB SSD with a 1TB hard drive.

They'll also have tool-less designs, making it a breeze to upgrade, and are compatible with any PC components that will work with a micro-ATX motherboard.

The HP Omen Obelisk will be available in March, starting at $2,249 (about £1,770, AU$3,180).




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Monday, December 3, 2018

12/03/2018 07:30:00 PM

Graphic Card: Nvidia Titan RTX shows up online, could be coming soon

We’ve witnessed a trio of supposed ‘leaks’ on social media


Nvidia is teasing the release of its Titan RTX graphics card – which will doubtless be a powerhouse of a GPU – in a series of leaks spilled on social media.

As spotted by PC Gamer, the card turned up in an image tweeted by Andrew Ng, the co-founder of Coursera, nestling inside a PC he was trying out some ‘new hardware’ in.

Along with that, Gavin Free – creator of YouTube channel ‘The Slow Mo Guys’ – posted an image of the GPU on Instagram, in a very similar pic with the PC side panel open so you can see the card and the glowing Titan logo.

If that's not evidenced enough, during a Linus Tech Tips video, the box of the Titan RTX was ‘accidentally’ pulled out and shown off.

Convenient leaks

While these could be a bunch of accidental leaks of the graphics card and its box, it’s likely that Nvidia has given permission for these folks to tease the Titan RTX  – and if the aim is to begin to drum up excitement now, we can hope that a launch is fairly imminent.

Naturally, we are expecting a graphics card with a huge amount of power on tap, and a GPU that outdoes the already blisteringly fast GeForce RTX 2080 Ti.

We loved the latter in our review, where it snagged a ‘best in class’ award, allowing for high frame rate gaming in 4K resolution with just one card – although it is extremely pricey. Of course, the Titan RTX is likely to be even more expensive.

The best graphics cards 2018: all the top GPUs for gaming



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Sunday, September 16, 2018

9/16/2018 07:30:00 PM

Nvidia Claims GeForce RTX 2080 hits the Sweet Spot for 4K Gaming at 60 fps

RTX 2080 is apparently the bang-on GPU for the holy grail of smooth 4K


Ahead of the imminent launch of its next-gen graphics cards, Nvidia has shared some fresh details about exactly how quick the GeForce RTX 2080 and GeForce RTX 2080 Ti will be, with the former absolutely doing the trick in terms of realizing 4K gaming at a fluid 60 frames per second.

The new graph – which is rather vague (more on that later) – shared by Nvidia over at the GTC Japan 2018 keynote shows the comparative performance of the incoming Turing architecture compared to the last two preceding generations (Pascal and Maxwell).

Most importantly, it marks the necessary performance oomph to achieve 4K at 60 fps, and that’s a line which the GeForce RTX 2080 sits right on, showing that this is the card you need to achieve that holy grail combination of high-resolution and smoothness.


It also underlines the fact that the RTX 2080 will be faster than the outgoing GTX 1080 Ti (as already shown in a leaked benchmark), although admittedly the latter does come close to hitting 4K nirvana, as we noted in our review (sitting more around the 50 to 60 fps range, although not with every contemporary title, though).

The other interesting point is that the gap between the RTX 2080 and RTX 2080 Ti is larger than the gap between the GTX 1080 and GTX 1080 Ti, meaning that the new Ti GPU represents an even bigger performance jump over the vanilla 2080 compared to the Pascal graphics cards. And that’s obviously good news for those looking at the top-end offering of Nvidia’s new GPUs.

Graph Gripes

Now, there are some caveats here, namely that as we already mentioned, the graph Nvidia showed off is pretty sketchy, with no actual hard numbers cited on the axes, or any details of which games were tested and on what sort of visual detail settings (or indeed with what complementing hardware).

It’s just a few comparative lines on a black background, really, so we have to take Nvidia’s word for it that this represents the reality of its new graphics cards – at least for the time being, until we get our hands on a review sample to crunch our own frame rate numbers.

Nvidia also shared a slide which reiterates that games employing Turing’s new DLSS (Deep Learning Super-Sampling) feature can expect a major frame rate boost, which comes as no surprise, as the firm has already said to expect up to twice the performance levels in titles like Ark: Survival Evolved. In other words, super-smooth 4K certainly won’t be a problem there.

A further nine games which support DLSS have also just been announced, and those include Darksiders III, Fear the Wolves, Hellblade: Senua’s Sacrifice, and Overkill’s The Walking Dead.

Nvidia’s new Turing graphics cards are due out on September 20, with the RTX 2080 coming with a recommended price of $799 (£749, AU$1,199), and the RTX 2080 Ti being pitched at $1,199 (£1,099, AU$1,899). The range starts with the RTX 2070 which will cost $599 (£569, AU$899).



Tuesday, August 14, 2018

8/14/2018 07:22:00 PM

Nvidia announces the Turing architecture and its first ray tracing GPUs

Meet the New Quadro RTX Family


Nvidia’s long-rumored Turing GPU architecture for next-generation graphics cards is finally official, and it’s more than we could have hoped for.

Turing incorporates a number of new features and technologies, chief among them are new RT Cores that power real-time ray tracing. These specialized cores essentially compute how light and sound travel in a 3D environment at a rate of up to 10 GigaRays.

That might sound like a made-up unit of measuring performance, but Nvidia claims Turing can process real-time ray tracing 25-times faster than the previous Pascal architecture. The technology firm also noted that its GPU nodes can outperform CPU nodes by 30 times when used for final-frame rendering for film effects.

On top of this specialized ray tracing technology, Nvidia has also integrated the Tensor Cores seen in Volta to inject artificial intelligence into this GPU architecture. These Tensor Cores will essentially deliver up to 500 trillion tensor operations a second and accelerate deep learning training and inferencing.

AI will, in turn, help power new rendering methods such as deep learning anti-aliasing, which promises a high-quality image rendering complete with de-noising, resolution scaling and video re-timing.


A bold new world for graphics

Nvidia Turing will combine both its RT Cores and Tensor Cores to usher in a new form of hybrid rendering that includes both simulation and enhanced rasterization. Team Green announced this technology will first power media production in the visual effects industry to create cinematic-quality interactive experiences.

To that end, Nvidia also introduced three new Quadro RTX graphics cards featuring up to 48GB of GDDR6 memory, 4,608 CUDA Cores and 576 Tensor Cores built upon the Turing architecture.


Although Nvidia made no mention of Turing-based GeForce graphics cards, this is the clearest picture thus far of what they could end up looking like. We’re almost certain that we’ll see the Nvidia GeForce RTX 2080 or Nvidia GeForce GTX 1180 by the end of the month.



Tuesday, May 8, 2018

5/08/2018 04:29:00 PM

Nvidia GeForce Windows driver bug: New hotfix issued to cure endless install loops

Nvidia releases fix for a buggy driver that was trapping users in endless reinstalls and adds Surface Book support.


Nvidia has released a hotfix for the video card drivers it released a few weeks ago that have been causing troubles for some GeForce GTX 1060 users.

The hotfix makes good on a promise by a Nvidia representative on its user forum yesterday that an imminent fix is on the way for GeForce GTX 1060 users who've been plagued by problems installing the buggy 397.13 driver.

The driver, released in late April, dropped support for 32-bit operating systems, and was meant to bring bug fixes and improvements for developers and gamers. However, the update failed to install for many users setting them in an endless process or reinstalling the update.

Additionally, it came with a few known problems, including no support for Microsoft Surface Book devices, and Netflix playback stutters.

Nvidia says the GeForce Hotfix Driver Version 397.55 addresses the 397.13 driver bug that was causing Device Manager to report errors on certain GTX 1060 models.

It also adds support for Microsoft Surface Book devices and addresses the stuttering Netflix issue.

Finally, it addresses an issue specific to Windows 10 that caused the driver to be removed on a PC that has idled for an extended period of time.

The hotfix is available for x64 Windows 10, Windows 8.1 and Windows 7.

Before the fix, users were encouraged to use Device Manager to disable and re-enable the GPU or revert to the previous driver.


Tuesday, May 1, 2018

5/01/2018 10:20:00 PM

Google Cloud expands GPU portfolio with Nvidia Tesla V100

Nvidia Tesla V100 GPUs are now publicly available in beta on Google Compute Engine and Kubernetes Engine.


Google Cloud on Monday announced the expansion of its GPU portfolio. Nvidia Tesla V100 GPUs are now publicly available in beta on Google Compute Engine and Kubernetes Engine, while Nvidia Tesla P100 GPUs are now generally available.

The Tesla V100 GPU equates to 100 CPUs, giving customers more power to handle computationally demanding applications, like machine learning, analytics, and video processing. As an example, Google points to one of its customers, the marketing automation provider LeadStage, that's using V100 and P100 GPUs on Google Compute Engine to make poor-quality data from handwritten documents and survey drawings into machine-readable data.

As GPUs become increasingly important for running AI workloads, public cloud providers like Google, IBM, and Oracle have been competing to offer the latest from Nvidia on their cloud infrastructure.

As for Google's new offering, customers can now get as many as eight Tesla V100 GPUs, 96 vCPU, and 624GB of system memory in a single VM. Meanwhile, NVLINK interconnects deliver up to 300GB per second of GPU-to-GPU bandwidth, boosting performance on deep learning and HPC workloads by up to 40 percent, Google says. The V100s are now available in the us-west1, us-central1 and Europe-west4 regions.

In Google's Kubernetes Engine, V100s can be used to turbocharge containers, and they can be scaled down with Google's Cluster Autoscaler when not in use.

As for the Tesla P100, customers can select up to four P100 GPUs, 96 vCPUs and 624GB of memory per VM. The P100 is also now available in Europe-west4 in addition to us-west1, us-central1, us-east1, Europe-west1, and Asia-east1.


Monday, April 2, 2018

4/02/2018 09:34:00 PM

Oracle brings Nvidia's Volta-based Tesla GPUs to Cloud Infrastructure

In addition to the new bare metal infrastructure offering, Oracle is introducing more deep learning and HPC tools, as well as new design and engineering apps.


About six months after releasing its first bare-metal GPU offering based on Nvidia's Pascal architecture, Oracle on Tuesday is announcing the general availability of bare metal Tesla GPUs based on the Volta architecture.

In addition to providing a new bare metal offering -- the first that has eight Volta-based GPUs --, Oracle Cloud Infrastructure is introducing more deep learning and HPC tools that exploit the Volta architecture, as well as new design and engineering apps.

Oracle expects these products will bring customers to the Oracle Cloud because of its competitive pricing but also because of Oracle's primary focus on the enterprise customer, Leo Leung, senior director of products & strategy for Oracle Cloud, told ZDNet.

"Everything we've built makes it very, very easy for enterprises to move existing applications as well as build new ones," he said. "That focus on being able to move existing things is something very different from other clouds and is very competitive to on-premise ways of operating."

The bare metal GPU offering has eight Tesla V100 GPUs, 768GB of memory, and up to 512TB of block storage at $2.25 an hour. It's now available in Oracle's US Ashburn Region, with a global expansion planned for the near future. This comes on top of previously released compute instances, available in both US and Europe regions, that provide up to two Pascal-based Tesla GPUs.

Leung pointed to one customer, Yellow Dog, to illustrate how bare metal GPUs can open up new business models for companies and various industries. As a broker for animation houses and entertainment studios, Yellow Dog effectively offers rendering-as-a-service. Its work is very project-oriented, compelling them to spin up, for example, 100 machines to finish one job. Previously, an animation company would have had to invest in its own servers to finish a cartoon -- a capital expenditure that wouldn't make sense for a business like Yellow Dog.

"We think this is a huge opportunity for customers that are used to running computer in the cloud as well as enterprises starting to do more and more in the cloud, whether for projects or entire applications," Leung said.

In addition to the bare metal offering, Oracle on Tuesday is announcing limited availability for the Nvidia GPU Cloud (NGC), with both Pascal and Volta-based compute offerings. NGC gives researchers and data scientists access to containerized deep learning frameworks and a range of GPU-optimized software tools for deep learning and HPC.

Lastly, Oracle is also launching limited availability of NVIDIA GRID for GPU-accelerated graphics on Oracle Cloud Infrastructure. GRID enables customers to use it as a powerful desktop to run different sets of applications. Oracle is partnering with Citrix so customers can run Citrix's XenApp and XenDesktop, as well as with Teradici to make Teradici Cloud Access Software available to try on Oracle's GPU instances.



Saturday, March 31, 2018

3/31/2018 09:26:00 PM

Nvidia redefines autonomous vehicle testing with VR simulation system

The Drive Constellation simulation environment allows for sensor data to be processed as if it were coming in from sensors on a real car cruising the streets.


Nvidia has on Tuesday announced Drive Constellation, a cloud-based system for testing autonomous vehicles using photorealistic simulation via virtual reality, aiming to speed up the delivery of autonomous cars in a safer and more scalable way.

According to Nvidia senior director of Automotive Danny Shapiro, every two minutes, four to five people die in vehicle-related accidents -- totaling 3,000 people per day globally.

"This is a big problem, so we're really focused on bringing the hardware and software to solve the challenge," he said.

Drive Constellation is a computing platform based on two different servers. The first run the Nvidia Drive Sim software to simulate an autonomous vehicle's sensors, such as cameras, lidar, and radar; while the second boasts Nvidia Drive Pegasus, which is an artificial intelligence car computer that runs the autonomous vehicle software stack and processes the simulated data as if it was being fed in from sensors on a real car.

The Drive Sim software also generates the photoreal data streams to create a range of different testing environments, including natural occurrences such as storms, snow, high glare, low light, and different types of road surfaces and terrain.

"Essentially, we're running the complete hardware/software solution that would normally be in the vehicle, but we've moved it to the datacentre," Shapiro explained.

"The output from the simulator goes into the Drive Pegasus, performs its deep learning operations, it senses the environment ... and then instead of actuating the steering wheel on a real vehicle with the accelerator/brake, it sends those commands back to the simulator."

Driving commands from Drive Pegasus are fed back to the simulator 30 times per second.

This allows for the simulation of dangerous situations to drive the vehicle for billions of kilometers and test the autonomous car's ability to react, without putting an individual in harm's way.

"Self-driving is hard, we recognize that and I think it becomes more and more apparent every day as companies are out there really trying to solve this challenge," Shapiro told press at a briefing event.

"We're working very hard on this ... we've got teams developing both the hardware and the software. It requires a massive amount of computing, so Nvidia is really the ideal company to bring the hardware and the deep learning software to solve this challenge."

Nvidia CEO and founder Jensen Huang demonstrated the platform during his keynote on Tuesday, and announced the availability of Drive Constellation by the third quarter of this year.

"It's incredible what advances are going to be able to be made by our customers, being able to really accelerate the development and refine it," Shapiro added.

"RAND Corporation has put out a study that said we need to have billions of miles of driving to test these cars are safe for humans, but the reality is to do that would take more than our lifetime.

"Instead, by doing it in simulation, being able to have GPUs generating sensor data and feeding that back and testing it, our customers will be able to quickly refine their algorithms and accelerate their development."

Over the last year, Nvidia's automotive business has grown, with Shapiro highlighting that the company's ecosystem comprises virtually anyone developing something to do with cars, trucks, and delivery vehicles.

"The size of that ecosystem is over 370 different companies -- these are the car makers, the tier one suppliers ... but also we've got over 200 startups that are developing on our platform," he said. "We've seen such incredible growth in this ecosystem."

Volkswagon, Toyota, and Volvo are just a few manufacturing giants that have moved onto Nvidia's platform in the past year.

NVIDIA SUSPENDS ON-ROAD SELF-DRIVING TESTING

The importance of safety with autonomous vehicles was highlighted last week; Uber suspended its driverless vehicle testing in Tempe, Pittsburgh, San Francisco, and Toronto, when a female pedestrian died after being struck by an Uber car operating in an autonomous mode in Tempe, Arizona.

Tempe police reported that the car was in autonomous mode with a human safety driver at the wheel, which is required by law when it struck the pedestrian who walked into the street with her bike.

A Nvidia spokesperson on Tuesday told ZDNet it too has paused on-road trials in the wake of the tragedy.

"The accident was tragic. It's a reminder of how difficult SDC technology is and that it needs to be approached with extreme caution and the best safety technologies. This tragedy is exactly why we've committed ourselves to perfecting this life-saving technology," the spokesperson said.

"Ultimately AVs will be far safer than human drivers, so this important work needs to continue.

"We are temporarily suspending the testing of our self-driving cars on public roads to learn from the Uber incident. Our global fleet of manually driven data collection vehicles continues to operate."

Huang said Nvidia is dedicating itself to this problem, to make self-driving vehicles the safest option in the future.



Thursday, March 29, 2018

3/29/2018 04:33:00 PM

Nvidia wants GPUs reserved for those who need it, not those mining ether

The processing power Nvidia's GPUs are capable of has made them a useful tool for those dealing in the ether, but the company's CEO would prefer the GPUs be kept for use in areas such as gaming or high-performance computing.


In delivering his keynote at the Nvidia GPU Technology Conference in San Jose on Tuesday, company founder and CEO Jensen Huang checked off a number of industry hot topics, announcing among other things a virtual reality driverless car simulation system, but deliberately omitting blockchain and cryptocurrencies.

Speaking with media after his address, Huang was asked about the omission and explained that his company's technology is regretfully used en masse by those mining ether.

"Ethereum, ether, was designed as an algorithm to ensure that no singular entity or a few entities have a power to control the ether," Huang said.

"It was designed so that the algorithm requires the type of computing capability, the type of processing capability that is made possible by GPUs in a distributed system."

The reason why the graphics processing unit (GPU) is so popular with ethereal, Huang explained, is because it is the single largest distributed supercomputer in the world and the only supercomputer that is "literally in everybody's hands".

"As a result, no single entity can control the currency -- it was designed to do that -- and that is why GPUs are so good at it," he said.

But that's not Nvidia's business, and Huang said he doesn't want it to be his company's business.

"Gaming is growing, the workstation is growing, AI hyperscale datacentre is growing, high-performance computing is growing. Quite frankly, I'd prefer that our GPUs were built to be used in those areas," he said.

And the reason for that, he continued, is there's a shortage of GPUs. Huang said it's hard for Nvidia to keep stock.

"My preference would be, of course, that we allocate them for the people we build them for, but there's a logical reason for why [they use] Nvidia GPUs because it's the world's largest distributed supercomputer," Huang said.

When asked why Nvidia doesn't lift and shift its ethereum-focused users over to its DGX systems, Huang said cryptocurrency doesn't need as much of a system architecture as artificial intelligence does.

"An AI system is very different to a cryptocurrency one," he added.

To Huang, the future of software is AI.

Disclaimer: Asha McLean traveled to GTC as a guest of Nvidia




Wednesday, March 28, 2018

3/28/2018 09:37:00 PM

Nvidia extends 'cinematic quality' image rendering capability beyond gaming

At its annual GPU conference in San Jose, the company announced that the Nvidia Quadro GV100 GPU with Nvidia RTX technology will provide artists of all kinds with access to the tech usually reserved for cinematic productions.


Nvidia has announced the availability of its Nvidia Quadro GV100 GPU with Nvidia RTX technology to artists and designers from all sectors, in what the company labeled the biggest advancement in computer graphics in nearly two decades.

"We're starting this year off with a big bang with what we believe is the biggest advancement of computer graphics in the last 15 years since Nvidia invented the programmable shader," Nvidia VP of Professional Visualization Bob Pette told press during a briefing at Nvidia GTC in San Jose.

According to Pette, it was clear to Nvidia that it had to continue to push the envelope as its customers continued to push the envelope. That meant extending the availability beyond game developers.

"They wanted photorealism, the democratization of VR allowed them to do more in VR than they were ever capable of doing," he said of artists and designers. "They don't want to dumb-down their models, they don't want to decimate their models ... and they don't just want to look at it in standard colours, they want to look at it with photorealistic rendering, with photorealistic light -- they want to look at a car on a road in the rain at night just as the human eye would perceive it."

Pette said it was the work of Nvidia customers that has led the company to do a lot of work both within the GPU and a significant amount of work with the software stack, noting that customers want the same level of photorealistic rendering that is typically seen in the movies.

"That takes hours and hours of CPU rendering just to get a single frame," he added. "It's about bringing all the goodness, all the features of GPU architecture, to desktop and our virtual products.

"Over 6 billion hours of rendering time producing billions of images all need to be done fast."

But it isn't just companies like Pixar that now require the technology; Pette said industries such as fashion and car manufacturing require image rendering before it can reach the production stage.

"Nvidia RTX technology will, for the first time ever, enable true, real-time cinematic ray tracing. It's not only for gamers; it's for movie makers, designers, architects, for people building cars and for people building self-driving cars -- the industry impact of this is going to be phenomenal given the amount of computing that each of those industries spends on CPU rendering cycles today," he explained.

"In a workflow, it is now becoming way too long for them to be able to make the rapid changes that their customers are requiring."

He said Nvidia has been in development on RTX for a decade.

"Recreating VR is one of the most daunting tasks we know," CEO and founder Jensen Huang added. "It's beautiful, it's just super hard to produce.

"It's a gap we've been trying to close literally for four decades."

The company has also worked with Microsoft on its DirectX Raytracing technology and will be available on Vulkan, which is the PC maker's open, cross-platform graphics standard.

The Quadro GV100 with 32GB of memory is scalable to 64GB with multiple Quadro GPUs using Nvidia NVLink interconnect technology.

It's based on Nvidia's Volta GPU architecture and packs 7.4 teraflops of double-precision, 14.8 teraflops of single-precision, and 118.5 teraflops of deep learning performance.

Additionally, the Nvidia OptiX AI-denoiser built into Nvidia RTX delivers nearly 100x the performance of CPUs for real-time, noise-free rendering.

The Quadro GV100 is already available through Nvidia, and from next month through workstation manufacturers such as Dell EMC, HP, Lenovo, and Fujitsu.




3/28/2018 03:25:00 AM

Xiaomi Mi Gaming Laptop with Nvidia GTX 1060 wants to redefine laptop gaming

Claims to be big on performance and cooling


Xiaomi’s long-awaited Mi Mix 2S smartphone is now officially unveiled, but that’s not the only interesting announcement from today’s event. The announcement was followed by a surprise launch of the Mi Gaming Laptop. Yes, the company has also launched, what they call a “gaming laptop that can be carried to work”.

Xiaomi, during the launch, stressed on the fact that the Mi Gaming Laptop doesn’t look and feels like a gaming laptop, as it is 20.9mm slim and weighs 2.7kgs. Sporting decent mid-range hardware, the laptop is aimed to offer semi-pro level gaming at an affordable price.

The 15.6-inch laptop has a seventh generation Intel Core i7 processor, 16GB of RAM, and a combination of a 256GB SSD with 1TB HDD. It has an expansion slot for an extra SSD to allow space for extra storage. Graphics are powered by Nvidia GeForce GTX 1060, which is a mid-level graphics card.

There’s a toned down variant as well, which has the entry-level Nvidia GTX 1050 Ti graphics card with 8GB RAM, 128GB SSD and 1TB HDD.

Despite its minimalistic look, Xiaomi has ensured the feel of a gaming laptop by fitting RGB keyboard with 16 million colors. Also, there’s a one-key turbo cooling system to minimize heating while rendering high-end games.

Mi Gaming Laptop Photo Gallery







Will it come to India?

We haven’t received any confirmation from the company about its arrival in India. But we can assume that it won’t arrive in the country as we haven’t seen any laptop from Xiaomi debuting in India yet. The only reason why we hope to see this in India is that the company has been looking to expand its product portfolio in the country lately.

Even if they have future plans to bring it in India, a lot will depend on its price as we already have gaming notebooks on the market which offer similar specifications at a competitive price.

The USP of the laptop is its minimalist design and slim form-factor, which could give it an edge over its competitors. Also, it is currently among the among the top affordable gaming machines on the market. 

Price and availability

The Mi Gaming Laptop GTX 1060 version is set to be sold for 8999 RMV (Approx Rs 93,000), and the GTX 1050 Ti variant will cost 5999 RMB (Approx Rs 62,000). As of now, the laptop will only be available in the Chinese market.



Wednesday, March 21, 2018

3/21/2018 08:40:00 PM

Cavium's ThunderX2 processor powers first 64-bit ARMv8 workstation

Cavium unveils the first 64-bit ARMv8 workstation platform based on its flagship ThunderX2 processor.


Looking for an ARM-based workstation? Cavium has you covered with its new ThunderXStation.

The ThunderXStation, built by Gigabyte, is the industry's first 64-bit ARMv8 workstation, built around Cavium's flagship ThunderX2 processor. The workstation is built around a single- or dual- socket ThunderX2 motherboard in a 4U tower format. On top of that, it comes with up to 16 DDR4 channels, six PCIe 3.0 slots, and two OCP x16 slots, two 1/10 gigabit Ethernet QLogic network ports, as well as the capacity for four NVMe and two 2.5-inch U.2/SATA III, drives.

Graphics are handled by an Nvidia GeForce GT710 graphics card, and the system runs the CentOS 7.4 platform.

The ThunderX2 is Cavium's second generation 64-bit ARMv8-A server processor SoC aimed at data center, cloud and high-performance computing applications. The chips feature fully out-of-order high-performance custom cores, which can support both single and dual socket configurations. Cavium has optimized the ThunderX2 for high computational performance capable of delivering high amounts of memory bandwidth and capacity.

Not heard of Cavium's ThunderX2? Don't worry! The platform enjoys good support from not only industry-leading operating system but also hypervisor and software tool and application vendors.

Also announced today is a collaboration between Cavium and Microsoft in the Open Compute Community for the company's ThunderX2 ARM servers.

Back in November of 2017, the two companies released the specification for the ThunderX2 server motherboard for Microsoft's Project Olympus.

"Today's demonstration is another key milestone in the collaboration between Microsoft and Cavium to drive ARMv8-based workload enablement and optimization in Microsoft's Project Olympus," said Dr. Leendert van Doorn, Distinguished Engineer, Azure, Microsoft Corp. "Our collective commitment to the OCP community along with exciting platform innovation is the type of leadership our customers and partners have come to expect. Working with Cavium to bring ThunderX2 to Project Olympus continues to demonstrate this leadership."

"We are very excited to expand our collaboration with Microsoft to demonstrate the first dual-socket 64-bit ARMv8-A OCP platform with ThunderX2," said Gopal Hegde, Vice President & General Manager of the Data Center Processor Group, Cavium. "ThunderX2 continues to demonstrate the features and performance required by the most computer and IO intensive applications in the data center."

Also unveiled today by Cavium is a new network telemetry suite called Packet Trakker, aimed at secure and intelligent data processing for enterprise, data center, cloud, wired and wireless networking.

Packet Trakker works with XPliant switches and allows for features such as the exporting of detailed real-time switch utilization and network performance data to the preparation of telemetry information for display in visualization tools.

Packet Trakker can also be used to monitor system health an identify data center performance degradation and equipment failure and detect latency fluctuations and packet loss.

"Packet Trakker is an intriguing powerful technology to address some of the critical challenges in today's networks," says Gavin Cato, Senior Vice President for Networking Development Engineering at Dell EMC. "Packet Trakker deployed on Dell EMC switches such as the S5148-ON has the ability to provide deeper insights into device resources and advance network analytics for better network operations."