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Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Wednesday, January 4, 2023

1/04/2023 02:18:00 PM

Thanks to a patent, Sony might now compete with Xbox Game Pass streaming.

Thanks to a patent, Sony might now compete with Xbox Game Pass streaming.

thanks-to-patent-sony-might-now-compete-with-xbox-game-pass-streaming


a platform that is passable

A novel device that could offer cloud gaming services when linked with a streaming stick is described in a recently uncovered Sony patent.



It would appear that the PS5 console would not be necessary with this perspective streaming gadget. The actual patent, which VeryAli Gaming(opens in new tab)found, demonstrates that the widget serves as a pass-through between your TV and streaming sticks of choice.

In one of the patent's designs, Sony's PS Now streaming service is added to the streaming stick's home menu along with other options you could regularly see on a Fire TV Stick 4K Max, for example, movies, music, and so forth. Nevertheless, the patent was first submitted in May That would have been written prior to the PS Plus update that included PS Now in the new tier-based service. of last year.

It's yet unclear how the finished product will look, as well as what titles will be included in the collection that may be played. However, Sony's proposal is intriguing and has the potential to help them enter the cloud gaming market, much like Xbox Game Pass has.

To be honest, I find Sony's depiction of a cloud-streaming gadget in the aforementioned patent to be a little awkward. Given that it is a pass-through device, a streaming stick is necessary for it to function at all. According to the patent, PlayStation's streaming services appear to be permanently integrated into the using a streaming device.

Of course, having access to a sizable cloud gaming library without owning a console would be fantastic, but we don't actually know how sizable the collection will be.

Currently, PS Plus members who use a PS5 can stream a selection of PS4 and PS3 titles (as well as legacy consoles such as the PS3, PS2, PS1, and PSP). It's truly fantastic if Sony's pass-through gadget enables users to access all of these games without having to use a console or PC.

However, given that just a small selection of the finest PS5 titles are accessible for download via PS Plus, I suspect this will be Sony's method of introducing streamable PS5 games.



However, if Sony can make this product a success, it might be a means for the corporation to measure demand for a product like a real PS Plus streaming stick, which wouldn't require a pass-through to function. And I would really love to witness that.

Xbox Cloud Gaming accessibility has taken off for Microsoft now that the service is built into Samsung TVs and portable devices like the Nvidia Shield. Therefore, I'm all for Sony officially entering the streaming fray, especially given its enormous collection of old PlayStation games.


Saturday, September 1, 2018

9/01/2018 04:38:00 PM

Sony unveils the OLED-equipped Xperia XZ3 at IFA

A bigger, brighter and more vivid OLED screen is the main upgrade in Sony's new flagship smartphone.


Sony's Xperia XZ range of high-end smartphones was redesigned earlier this year in the shape of the XZ2, XZ2 Premium, and XZ2 Compact, with the 5.7-inch XZ2 receiving a muted welcome in ZDNet's review. Today, at the IFA show in Berlin, Sony announced the similar-looking 6.0-inch XZ3 which, among other improvements, features the first OLED display seen on an Xperia handset.

Here's a comparison of the new OLED-screen XZ3 and the XZ2:

Details Sony Xperia XZ3 Sony Xperia XZ2
Display 6.0-inch OLED, 18:9, 2880 x 1440, 537ppi, HDR 5.7-inch IPS LCD, 18:9, 1080 x 2160, 424ppi, HDR
Dimensions 158 x 73 x 9.9mm 153 x 72 x 11.1mm
Screen/body ratio 80.50% 76.10%
Weight 193g 198g
IP rating IP 65/68 IP 65/68
Colours Forest Green, Black, Bordeaux Red Liquid Black, Liquid Silver, Deep Green/Blue
OS Android 9.0 (Pie) Android 8.0 (Oreo)
Chipset Qualcomm Snapdragon 845 Qualcomm Snapdragon 845
RAM 4GB 4GB
Internal storage 64GB 64GB
MicroSD slot yes yes (shared with 2nd SIM slot)
Rear camera 19MP, f/2.0, HDR photos, 960fps video (FHD, HD), 4K HDR video, 5-axis EIS 19MP, f/2.0, HDR photos, 960fps video (FHD, HD), 4K HDR video, 5-axis EIS
Front camera 13MP 5MP
Speakers stereo (S-Force Front Surround) stereo (S-Force Front Surround)
3.5mm audio jack no no
USB-C yes yes
NFC yes yes
Infrared no no
FM radio no no
Fingerprint reader yes (rear) yes (rear)
Face unlock yes yes
Battery capacity 3,330mAh 3,180mAh
Fast charging Quick Charge 3.0 Quick Charge 3.0
Wireless charging Qi Qi
Price TBA £699 / $799

Like its predecessor, the Xperia XZ3 emphasizes entertainment features, with a 6-inch OLED HDR screen being the key upgrade. The 18:9 aspect ratio remains the same, but the resolution rises to 2,880 by 1,440 resulting in an impressive pixel density of 537ppi (the 6.4-inch Super AMOLED in the Samsung Note 9, by contrast, offers 516ppi). OLED screens generally offer brighter images with more vivid colors than the IPS LCDs Sony has used on previous Xperia handsets.

The screen glass curves at the sides, giving a near-borderless display and a screen-to-body ratio of 80.5 percent compared to 76.1 percent for the XZ2. Despite the larger screen, Sony has managed to shave 1.2mm off the thickness and 5g off the weight, while a new Side Sense feature lets you double-tap on either side of the display to bring up an AI-generated menu of the apps you're likely to require next.

The rear is glass too and houses a fingerprint reader and the 19MP main camera which, like the XZ2, is capable of shooting 4K HDR video and has a super slow-mo mode with a 960fps frame rate. The front camera is upgraded from 5MP in the XZ2 to 13MP for the new model. If you're shooting in challenging conditions, you can be reassured by the XZ3's IP68 rating for dust and water resistance.

The Xperia XZ3 comes in Forest Green and Bordeaux Red, as well as black.
The smartphone platform is unchanged -- a Snapdragon 845 chipset with 4GB of RAM and 64GB of internal storage, expandable via MicroSD card. However, the XZ3 comes with the latest Android 9.0 (Pie) operating system. The XZ3's battery is slightly larger than its predecessor's at 3,300mAh, but it does have to cope with a larger screen. It's also considerably less capacious than the 4,000mAh batteries in flagship handsets like the Samsung Note 9.

The Xperia XZ3 will be available in selected markets globally from the end of September. Official pricing has yet to be announced.



Sunday, August 26, 2018

8/26/2018 04:26:00 PM

Sony’s Aibo robot dog is significantly c

You could buy a basket of puppies for the price of one $2,899 Aibo


The news was presented by Sony US President and COO Mike Fasulo during an event held in New York City, where he also divulged Aibo’s official (and exorbitant) sticker price: $2,899 (around £2,269, AU$3,999). 

While that’s a heck of a lot more expensive than a pooch from the local pound, that price gets you an Aibo First Litter Edition robot, a charging station, three years of Sony’s AI Cloud service as well as a bevy of toys, including a pink ball, an “Aibone” and paw pads. 

The Aibo on show today is actually the sixth iteration of the cybernetic pooch and easily the most advanced that Sony has ever created, sporting cloud-connected artificial intelligence algorithms that endear Aibo to the members of the family that play with it the most, and a slew of sensors that help the robo-dog move around the house and interact with its toys.

Ahead of the pack

The obvious reason for Aibo's exorbitant price is the pricey hardware that go into each unit – sensors and actuators, not to mention the AI software.

So how many sensors are we talking about? 

Sony told us during CES that Aibo has “three touch sensors (one on the back, one on the top of the head and another under the chin), two cameras (front for image recognition, rear for simultaneous localization and mapping), one Time of Flight (ToF) sensor for proximity detection, an illuminance sensor to sense your presence from behind, four microphones and a motion detector.” 

These sensors help Aibo interact with its environment, respond to your touch and react differently to when different members of your family approach it. 

While that hardware helps soften the sticker shock some, Sony's pooch might have a hard time being adopted by anyone who's not a devoted, cyber-dog-loving debutante. 

Sure, the cost of owning a regular dog isn't cheap either, especially when you factor in food, vet's bills, insurance... but then again, you're less likely to get a static shock of a real-life pooch too.



Sunday, July 29, 2018

7/29/2018 09:17:00 PM

Home theater audio becomes an unlikely new entertainment battleground

Living room audio has long been an afterthought -- marketed as a way to enhance the anemic output of flat screens. But the promise of voice agent control has attracted companies from diverse corners to engage in a war for the television.



The surprise success of the Alexa-powered Echo and its latest variant, the Fire TV Cube, has spurred renewed interest in consumer home theater audio. Premium brands are looking low. Value brands are looking high. And the home theater is becoming a proving ground for new wireless standards.

THE AUDIO NETWORKER

I recently wrote about the Sonos Beam, the less expensive but nonetheless voice agent-savvy soundbar from the multi-room audio pioneers. The Beam is a more inviting shape than Sonos's first soundbar and is intended to be a good fit for smaller rooms with smaller TVs. Nonetheless, it is fully compatible with the rest of the Sonos system, enabling you to use it with Sonos's subwoofer or two Play:5 speakers, for example, as wireless rear speakers.

Without such add-ons, the Beam offers only stereo output as opposed to higher-end soundbars that produce 5.1 or 7.1 audio. While it won't shake your floorboards as you watch giant fallen robots crash to Earth, it still offers a richer and deeper audio experience than televisions can generally muster.

Of course, the Beam has the most appeal to people who are already bought into the Sonos multi-room audio system. However, at $399 and with Sonos gaining traction as a quality audio brand as much as a networked audio brand, it could serve as a market entry for Sonos newcomers. This is especially the case given its versatile support for a wide range of streaming audio services. Indeed, entering credentials for each of these may be the most cumbersome part of setting up a Sonos and the company should consider solidifying its advantage by working with these services for easier credential sharing.

THE VIDEO STREAMER

If Sonos is coming at the TV audio issue from the audio systems perspective and seeking to widen its audience with the Beam, Roku is approaching the issue from the TV perspective. The company still grinds out inexpensive TV streaming boxes competing against Apple and Amazon. However, it has found greater success recently in licensing its software and services -- an exhaustive collection of channels arranged in simple grids -- to other TV manufacturers.

These have mostly been smaller brands in the US, including TCL, HiSense, Hitachi, and the Philips and Magnavox brands owned by Funai. Still, Roku's success in licensing -- it claims one of every four TVs sold in the US are Roku TVs -- seemed like a longshot when Google sought to repeat the Android success it has had in smartphones on televisions. Now, Roku seeks to augment those TVs with a pair of wireless speakers coming at $200.

Longtime Roku watchers may remember that the company's first products were indeed wireless audio products: Small tubular network audio adapters called branded SoundBridge. But its new offering has been influenced by a Danish audio specialist company it recently purchased. Alas, they work only with Roku TVs, not the better-known aftermarket boxes, which the company says is a necessary limitation given the control over HDMI inputs and other features that it can access only on partner television.

To begin, Roku is offering the wireless speakers exclusive at its own site and under its own brand, which makes for an unusual channel mix: A directly sold first-party accessory that works only with the products of third-party licensees selling their products across retail channels. However, Roku notes that the speakers have attracted attention from its licensees, and so it would not be surprising to see them find their way to the (virtual) shelves of retailers, which could tout the tight integration with Roku TVs.

Along with Roku TV, the company is also launching a standalone remote that can be used far from the couch, but it plans to reveal more details about its Roku Entertainment Assistant later this year.

THE MOBILE ENHANCER


A third new option is from a company expanding out from a mobile perspective. French startup Tempow has developed a way for specially Android devices to act as multichannel media centers in the living room. As with the Roku device, you are limited in choices for now; the Moto X4 is the only smartphone to have Tempow's technology embedded, although the company is working on other licensees. Alas, it's not compatible with Google Cast for now.

Once enabled with Tempow, a device can send a multichannel audio channel to any Bluetooth speaker. This, of course, provides a great deal of flexibility but can easily result in mismatched or suboptimal audio as it can include sending the subwoofer channel to a speaker with poor bass performance. Still, cobbling together a home theater out of spare Bluetooth speakers is but one of Tempow's tricks, which also include sending different audio tracks -- say, in different languages -- to multiple viewers wearing headphones.

The company is a member of the Bluetooth SIG but hopes to become a mark for advanced Bluetooth implementation as Dolby has become for audio. However, that could be a tricky path, as Dolby enhancements are more about a qualitative experience and it is licensing IP whereas Tempow is licensing software, the actual implementation.




Friday, July 13, 2018

7/13/2018 10:35:00 PM

Sony Xperia XZ3 could have four cameras

Two on the front and two on the back


We’re potentially less than two months away from the launch of the Sony Xperia XZ3, yet we still don’t know much about it. But one thing we have now heard is that it could have four cameras in total, with two on the back and two on the front.

A source who’s supposedly been reliable in the past told Sumahoinfo as much, as well as supplying an image seemingly showing the camera modules.

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The module for the rear camera is thought to be the same one as has been used on the Sony Xperia XZ2 Premium, which would mean a 19MP and 12MP pairing, but so far Sony’s high-end phones have stuck with just one camera on the front and there are no details on what specs or features this one has.

The front camera is on the left, the rear is on the right. Credit: Sumahoinfo

From three lenses to four

As ever, we’d take this leak with a pinch of salt, especially as Sony only recently put a dual-lens camera on a phone – so adding another lens already seems fast.

But then, the trend lately seems to be for evermore lenses, with Samsung for example rumored to be putting five lenses on the Samsung Galaxy S10 so this could make sense if Sony wants to keep up.

We might know soon, as Sony is holding a press conference at IFA 2018 on August 30, so there’s a chance we’ll see the phone there.




Saturday, June 30, 2018

6/30/2018 01:22:00 AM

Sony Smartwatch 4: will it ever happen?

Sony isn't making a smartwatch any time soon



Almost four years after announcing its third smartwatch, Sony has shown no intention of releasing a new Wear OS watch and instead has opted to focus its mobile business with new iterations of its phones and hearable products like the Xperia Ear Duo.

The Sony Smartwatch 3 from 2014 was for a long time one of the best smartwatches on the market sporting an attractive design, built-in GPS, waterproofing, NFC and Wi-Fi capabilities.

Most of this tech is now commonplace on smartwatches, but in 2014 this was groundbreaking stuff. 

So why hasn't Sony updated its smartwatch since then, especially when it was critically so well received? Will we ever see a Sony Smartwatch 4? We've put together everything we know down below, followed by some features we'd love to see if the company does make another smartwatch.

Cut to the chase
What is it? A new smartwatch from Sony
When is it out? Possibly never
What will it cost? Upwards of $299/£210/AU$420 - if it ever launches

Will there ever be a Smartwatch 4?

The answer is: possibly, but not yet. Sony told TechRadar back in March 2017 that its wearable ambitions have been put on hold. 

Kaz Tajima, senior vice president of creative design and product planning at Sony Mobile, told TechRadar, "There’s still not a sufficient solution for the end user from a technological point of view. With the watch you have to charge it every day, which is unnatural for a watch.

“Until we find a good, technological solution – or a form factor solution – to make these things feel natural to wear, we’ll keep looking at [the wearables sector].” 

Those points haven't stopped other manufacturers from pushing ahead in the smartwatch space, but it's clear Sony is taking a long break from the tech until it deems the tech proficient enough to jump back into.

There's clearly support for Sony's wearable devices too. For example, in 2017 there was a petition from 4,000 Sony Smartwatch 3 fans that tried to encourage Sony to update the watch to Android Wear 2.0. The company ultimately didn't see fit to support it though.

That's a shame for anyone who owns a Sony Smartwatch 3 or wanted a new device from the company, but right now the firm seems to be focusing on hearables like the Xperia Ear Duo or the concept device released the year before that.

If we ever see the Sony Smartwatch 4, it may be a long time coming. Don't give up all hope of a new wearable from Sony, but there are currently no leaks or rumors so we would expect the quotes above from Tajima to still stand for how Sony feels about smartwatches.

Sony Smartwatch 4: what we want to see


Originally we wrote a list of some features we'd like to have seen on the watch back in 2015 soon after reviewing the Smartwatch 4. 

Those aren't as relevant in the 2018 smartwatch market, but we've put together a few of the old ones with some new ideas that we'd like to see the company include if 

Sony ever decides to make a new smartwatch.

A gym and office-friendly design

The Sony Smartwatch 3 was a slick looking wearable for its time, but most would agree that it was crafted more with the sporty type in mind.

Sure, owners with a little more cash could splurge on the stainless steel strap but that made have made the cost also shoot up. Other companies have achieved a design that works for sport and fashion such as the Apple Watch 3, so we'd like to see Sony do the same thing here.

More accurate and efficient GPS

During our testing of the Smartwatch 3, we loved leaving our phones behind and taking advantage of its built-in GPS. But, on the flipside of this cool feature are a few serious downsides: the sensor's accuracy and its impact on the wearable's battery.

We originally found that the distance tracked with GPS tended to differ quite a bit with what our phones would report, sometimes to the point that we didn't know which one to believe.

Hopefully, the Smartwatch 4 would receive the hardware improvements necessary to ensure a more accurate tracking experience. Considering it's now four years later and GPS is better on a lot of smartwatches, we expect Sony could do this.

Google Pay support

Not every smartwatch has NFC or Google Pay support, but most top-end devices now have the tech inside and we'd love to see it come to a future Sony watch.

It's a bit disappointment now when high-end smartwatches don't come with the tech built-in, so hopefully Sony will see fit to include the tech if it ever makes another smartwatch.


An awesome-r battery

The 420mAh battery packed inside the Smartwatch 3 is more juice than you'll find in a lot of other smartwatches. In addition to having a higher battery capacity than its competitors, it could also last longer than most of the competition at the time. It would run for up to two days, depending on how you used it.

That said, battery life is getting much better on smartwatches now so we'd hope to see Sony improve that if it makes a next-gen device.

More sensors

The built-in GPS, gyroscope, and accelerometer on the Smartwatch 3 allowed for fairly in-depth tracking, but we'd love to see Sony push even more sensors inside the Smartwatch 4. 

Noticeably lacking was an optical heart rate sensor and altimeter, which can track your heart rate, and your altitude, respectively. This would give it the complete set of abilities we're looking for from today's smartwatches - let's hope Sony takes note.


Go cellular

A Wear OS device with Wi-Fi capabilities is like a bird with unclipped wings that's still locked in a cage. Adding cellular access to the Smartwatch 4 will allow it to operate over a cellular signal while untethered from your smartphone.

Plus, it might not be practical, or even necessary for some users, but we'll always take more features over fewer if it improves the smartwatch experience.


It's hip to be a square

Some might feel differently, but we think the Smartwatch 4 should hang onto the square design. Come on. It's rather charming, don't you think?

OK... it's a little tough to defend the form factor, especially when many other gorgeous Wear OS watches come with circular displays but a square design would allow Sony's next watch to look unique.



Saturday, May 26, 2018

5/26/2018 10:19:00 PM

Sony accidentally leaks new high-end televisions

Woops


A new fleet of high-end televisions from Sony have appeared briefly on the firm's own website.

Users on AVS Forum spied evidence of a new fleet of premium TV models that appear to have been accidentally leaked from Sony’s own e-support page. 

Sony released a list of its Android TVs potentially affected by a minor software issue it was investigating - including four model numbers that hadn’t yet been announced.

The page has since been updated to remove the model numbers in question, which included the XBR-55A9F, XBR-65A9F, XBR-65Z9F, and XBR-75Z9F. 

A lot of TVs

2018 is already starting to look like a bumper year for Sony’s Bravia televisions, with a wide range of both high and lower-end sets, from the entry-point 4K XF80 / XF85 TVs all the way up to Sony’s latest AF8 OLED, released this month. 

Two of the leaked models seem to be the next iterations of Sony's recently released AF8 OLED models (XBR-55A8F and XBR-65A8F), which we reviewed earlier this month.

We imagine these successors will be making use of the heft of the new Sony X1 Ultimate processor - unveiled at CES back in January - boasting double the processing power of its previous flagship chip, the X1 Extreme.

There’s no official word on the leaked televisions so far, but seeing as Sony’s support team seem to be working directly with the new sets, it likely won’t be too long before we hear more.



Wednesday, May 16, 2018

5/16/2018 04:20:00 PM

Sony's new audio system allows users to play the drums



The Japanese electronics giant, Sony, known for it's prowess in audio, has launched three new audio systems in India. The MHC-V81D, MHC-V71D and the MHC-V41D are only available in black and cost Rs 51,990, Rs 41,990 and Rs 31,990 respectively. Readers can buy them at any Sony Center or major electronic store in India. 

The MHC-V81 is the more rugged speaker with a dust-proof and splash-proof top surface and a touch panel that allows you to use the device's touchscreen to play the drums. It also has two input points where users can plug in their mic or guitar. It even has wheels to let you roll the speaker around rather than have to carry it.

As a party speaker, it can throw lights across the room, but more than that, it can also connect and sync with to up to 50 systems simultaneously.  The company claims that their own audio coding technology called LDAC helps send data thrice as fast compared to ordinary Bluetooth audio.   

There's even a Football Mode for sports lovers. It can reduce the narration volume and increase the crowd noises instead when there's a game on. The aim to make it feel like an in-stadium experience. 

The MHC-V81D is integrated with options to play DVDs/CDs from an HDMI output. The Digital Sound Enhancement Engine (DSEE) helps to enhance the quality of audio files even if they're compressed. 

What's missing

The MHC-81D, being the premier model, has all the features. But, the MHC-V71D supports 360-degree live sound along with the extra two tweeters that make the effect possible. 

The MHC-V41D, the cheapest of the lot, is basically stripped bare. There's no touch panel, wheels or party lights either. Which means, no Taiko Mode or Football Mode. 

The apps

Users can choose to download the ‘Fiestable’ app, which will give them additional controls like DJ mode, DJ effect  (isolator/flanger/wah/pan), sampler (drums/voice/etc.) and EQ. And then, there’s a feature called the ‘Taiko Mode.’ It’s a homage to drums where the entire system can be used a drum and the integrate spread sound generator spreads the sound evenly. 

The second app called Music Center allows users to control music and settings from their smartphones.


Saturday, April 21, 2018

4/21/2018 10:24:00 PM

Sony WI-C400 Review

Average-at-best wireless earbuds for commuters



OUR VERDICT

The Sony WI-C400, at Rs 3,990, are sub-par wireless in-ears with decent battery life, easy controls and a comfortable fit for sports use. But it's reliance on treble and a lack of thump in the bass, steal some points in the audio department.

(+)FOR

Lightweight
Easy and quick connectivity
Good battery life

(-)AGAINST

High-latency
Treble-heavy
Sony has made some seriously impressive active noise canceling headphones over the course of the last few years. It has a wide array of headphones across all categories including over-the-ear, on-ear, in-ear and now neckbands. Somewhere in between the crowded portfolio, there's the WI-C400 wireless in-ear neckband in the entry-level segment.

Sony also has WI-1000X in-ear noise cancelling wireless headphones priced at Rs 21,990. Then comes the WI-C400 aimed at those looking for an affordable option. it is priced at Rs 3,990, but some retailers sell it for Rs 3,299.

While all the other types are conventional and have been adopted by many, the neckbands are becoming popular among the commuters. It makes sense as they provide you an almost wireless experience with a better battery life than truly wireless headphones and finer audio than regular wired headphones.

Sony WI-C400, with all its features, looks like a great headphone for audiophiles who commute and need an affordable headphone. To verify this, we put the wireless neckband to test.


WI-C400 is lightweight

Design

Looking at the WI-C400, the first impressions were neither overwhelming nor awful. The looks are decent but the build quality doesn’t seem very durable. Yes, they are flexible, but you can’t twist and keep them in the pocket. 

It has a minimalistic around the neck design, with two thick casings at both ends, which accommodate the battery, microphone, and other components. The plastic casings are joined by a slim neckband stem that feels fragile, but it actually isn’t. It’s just the thin audio cables and finicky earbuds that are the inferior elements in the design.

These headphones are fairly easy to carry, especially while dangling around your neck. Unfortunately, Sony doesn’t provide a case or a pouch, and they are not flexible enough to carry in the pocket. So you either keep them in a bag or around your neck. 

I have been using them for more than a month now, but there’s no change in shape or colour. They look the same as when I received them and I never specifically intended to handle them carefully. 


They have easy-to-use control buttons that provide all the essential functions like play/pause, next/previous track, volume controls, pick/disconnect calls. The feedback from the buttons is good and layout is easy to use. It took me just one day to get used to them. 


Performance

The Sony WI-C400, on the other hand, are average quality in-ear headphones which cannot be recommended for hardcore audiophiles. 

On the brighter side, they have a steady bass, impressive mids, and loud enough audio. The bass is consistent, but lacks thump and sounds boomier. That means it’s not the best for Hip-hop, EDM and DnB lovers. Mid-bass from instruments like kick drums and bass guitars lacks big time, whereas the high-bass is overpowered. That is the reason why the bass isn't tight on these headphone.

They have good mid-range, but there’s a slight bump in low-mid, which reproduces cluttered vocals and instrumental sound. Especially from instruments like a trumpet, clarinet or violin. Similarly, there’s a bump in high-mids too, which emphasises high pitched vocals and instruments to make it sound honky. 

The treble is about average. In most of the ranges, the overall response is quite even. Also, in some cases, the mid-treble and low-treble does feel slightly overemphasized.

Unlike most in-ear headphones, the leakage performance is impressive. There’s minimal leakage in the mids and bass, only the treble range is heard out of the headphones till about a feet away. 

The microphone performs pretty well for calls in an isolated surrounding. I didn’t experience any muffling at any point of time. But they do pick up ambient noises at places like busy streets or metro trains. If you’re on a call at a extremely noisy place, you’ll hear the noise around you louder than the person speaking to you on the other end.

Battery

The WI-C400 has an impressive battery life, but it takes an equally long time to charge as well. They offer around 16 hours of continuous playtime in most cases and take more than 3 hours to charge. 

Verdict

The Sony WI-C400 are undoubtedly comfortable and lightweight in terms of design. They offer great battery life for prolonged usage, but they have mediocre audio quality for critical listening. 

They do not block a lot of noise while commuting, but it’s battery life and durable design makes it a good headphone for commuters. Also, they are stable enough for running and other fitness activities as well.


Wednesday, April 18, 2018

4/18/2018 09:32:00 PM

Hands On: Sony WF-SP700N Review

A wire-free audio accessory for fitness enthusiasts



OUR EARLY VERDICT

It seems Sony isn't happy unless it's cramming more and more functionality into smaller and smaller packages, and the WF-SP700N is its most feature-packed sports bud yet, with its splashproofing and active nose-cancellation packed into a true wireless form factor.

FOR

Active noise cancellation
IPX4 certification
Adjustable ANC

AGAINST

Flimsy charging case
No volume controls

In November 2017, Sony rolled out the WF-1000X in India. The wireless headphones were the first in the world to include noise cancellation in a truly wireless form factor while reproducing good audio. 

Building on its heritage, Sony has now incorporated IPX4 certification for splash-proofing to come up with a more complete pair of truly wireless sports headphones— the WF-SP700N. The headphones were launched at Rs 12,990.


Design

The SP700N is aimed to be bold, stylish and colourful, which is not the case with WF-1000X. Instead, they have a sleek and subtle feel to them. 

Either way, both headsets are at par in terms of design, but the WF-700N is a lot sportier and slightly bigger. And I liked it.

The lone issue with the headphone is the weight, they are a little bulky, but unlike the WF-1000X, the company has embraced their bulk with a bolder colour scheme, which looks good.


It has a nice pebble like shape with curves around the body. It's void of extra buttons to keep it sleek. All the controls are accessed by tap patterns on a single button. Which is a pain initially as fumble through a lot of hits and misses, but you will get used to it over time.

Touted as fitness headphones, the pair fit well in ears and stay put during activities. To try this, I jiggled my body around while wearing them, and they stayed securely in place.

They hook up quite nicely in the ear. If they don't, Sony always provides extra silicon tips for different ear types and sizes.

What makes it more sporty is its splash-proof feature. That means you can wear them when it's raining. Although I didn't get a chance to try that today, I'm sure taking them to the shower to test if their claims are true.

The only thing I didn't like is the charging case. Till the time I didn't pick it up in my hand, I quite liked it, but things changed after that. It doesn't open like other cases, it pivots around a point and looks really cool. But it felt flimsy. It has the 'I might break it if I do it wrong' feel to it. 


Features

Apart from IPX4 certification, there are now three levels of noise cancellation modes to choose from. First is total noise-cancellation, the second one only lets invoices, and the last one allows for a mix of ambient sounds to be used in public areas.

We've seen Sony's obsession with NFC, and this pair has it for quick connectivity. It has inbuilt Google Assistant/Siri support for direct access through voice. So that you don't need to pull out your phone to say a command.

Also, downloading the Sony app on your phone opens  up a lot of customisation options and many other features.

The earbuds last three hours on a single charge, and the case can recharge them twice more.

Performance

When I listened to the audio for a few minutes, I came away quite satisfied with the audio quality. From the limited number of tracks I heard, I could make out the punchy highs and the solid amount of bass to keep you pumped up while working out. 

The noise cancellation works amazingly well, which Sony has been consistent with. The three modes work like magic, but the last one doesn't seem as useful as the other two. The voice mode can suffice to allow ambient sound inside the ears. We'll have to spend more time with the earphones before we deliver a full verdict on the sound quality though.

We didn't get a chance to test the battery life, but the company claims it to offers nine hours of battery life, the headphones offer three hours and the case carries six hours of battery. Meaning, they'll get charged when they are in the case.


Early verdict

It would have been great to see fitness tracking features included if Sony is attempting to market it in the sports segment. But, it has got the fit, sound quality, and IPX4 certification to qualify to be a great companion at workouts. 

Sony has been acing the noise cancellation for quite sometime, and they've made no mistake here as well. 

As usual, we will reserve the final verdict on the headphones till we get to spend more time with them.



Wednesday, August 2, 2017

8/02/2017 10:55:00 PM

Sony posts 181 percent benefit surge for Q1 2017

The Japanese hardware producer's benefits have recouped on account of development in offers of semiconductors, budgetary administrations, and picture sensors.



Sony Corporation has posted an 180.5 percent year-on-year surge in working benefit for the principal quarter of 2017, credited fundamentally to expanding offers of semiconductors and Imaging Products and Solutions (IP&S). 

Working salary for the quarter finished June 30, 2017, came to 157.6 billion yen, up 180.5 percent from 56.2 billion yen in Q1 2016; while income for the quarter achieved 1.9 trillion yen, a 15.2 percent expansion from the 1.6 trillion yen announced for the past comparing time frame. 

While deals for Sony's Mobile division dropped 2.5 percent to 181.2 billion yen, working pay rose 771.3 percent to 3.6 billion, for the most part, because of diminishments in working expenses and R&D costs, the organization said. The outcomes check a steady recuperation for the division, which the combination beforehand considered leaving because of substantial rivalry and a decrease in a piece of the overall industry. 

Semiconductor deals rose 41.4 percent year on year to 204.3 billion yen for the quarter, which was somewhat because of an expansion in unit offers of picture sensors for portable items. Subsequently, working salary for the division rose to 55.4 billion yen from the 43.5 billion yen announced for a similar quarter in the earlier year. 

Budgetary Services income rose to 303.2 billion yen, in spite of the fact that the division saw a drop in working income of 4.8 percent to 46.2 billion yen. 

IP&S income expanded from 122.2 billion yen to 155.6 billion yen, while working salary for the division rose 209.1 percent to 23.2 billion. 

Music wage expanded 57.6 percent year over year to 25 billion yen; while Home Entertainment and Sound salary rose 11.6 percent to 22.6 billion yen. 

Recreations and Network Services salary, then again, declined 59.7 percent year over year, for the most part because of the nonattendance of first-party programming title. 

Sony took 27.5 billion yen in working income amid the quarter from the offer of assembling auxiliary Sony Electronics Huanan. Protection because of the Kumamoto tremors additionally contributed 6.7 billion yen and 2.6 billion yen for the semiconductor and IP&S portions individually. 

Results for the quarter stamp a change from this time a year ago, when Sony detailed a 42 percent year-on-year drop in working income, credited to the "weakening of working outcomes" in the semiconductors portion. 

Q1 2016 income was down 10.8 percent year-on-year, which Sony faulted for seismic tremors, remote trade rates, and the break in disaster protection buying. 

As a major aspect of rebuilding endeavors, Sony stopped cell phone generation in Brazil in June because of an absence of "monetary motivations". 

In 2015, the organization additionally reported the cutting of 2,100 occupations internationally from its battling versatile interchanges portion by March 2016. 

Some portion of rebuilding endeavors lately incorporate the improvement of new wearable gadgets, putting resources into Internet of Things chip innovation, and in addition acquisitions in chips and amusement. 

For the monetary year finishing March 31, 2018, Sony is expecting 8.3 trillion yen in deals and working income and 500 billion yen in working wage.